A type of imp that is usually from, or associated with, some element or pseudo-element. Greater Ice Mephit ♦6 Normal ♥8 Hard ♠11 Elite OR Summoned by another mephit: ♠6 Elite Aussircaex's Valley — On the path to the Portal to Risia The DC is Constitution-based and includes a +1 racial bonus. Traits. Although they are often described as impish, their elemental origins are apparent. All mephits appear as small, winged creatures with more or less humanoid features. The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. Ice Mephit. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to … A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Challenge Rating: 1/2 These imp-like monsters are comprised of ice and air, they even look like an evil Jack Frost. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. or below. They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … Death Burst. Discover (and save!) 1E > 5E Conversion Rules. When the mephit dies, it explodes in a burst of jagged ice. Breath Weapon (Su): 10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. your own Pins on Pinterest Fire mephit familiars have 100% immunity to fire damage, but 50% vulnerability to cold damage. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP). Open Game Content (place problems on the discussion page). Death Burst. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Steam Mephit by MatesLaurentiu on DeviantArt. They are curious, impish creatures with small wings and tiny horns. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Email John Reyst at jreyst@gmail.com with any errors or requests! Ice Mephit - Monster » Dungeons & Dragons - DnD 5e. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. If an ice mephit takes serious damage (reduced to 8 hp or fewer), it drops its once-per-day fog cloud on an area that includes its attacker, then exploits its enemy’s blindness to make its escape, since a blinded melee opponent will have disadvantage on its opportunity attack. Ice mephits speak Common and Auran. Mephits do not grow old as humans or… The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 slashing damage. When the mephit dies, it explodes in a burst of lava. When the mephit dies, it explodes in a burst of jagged ice. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Ice mephits come from the Elemental Plane of Air. This isn't even to mention their fly speed, or their breath weapon. A searchable D&D 5e creature list. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. In this form the mephit can pass through small holes or narrow openings, even mere cracks. Each one is about 4 feet tall and weighs about 30 pounds. Ice mephits have a cold, aloof demeanor. Cooper's Corrected Summon Monster IV (Mephits) | d-Infinity. Mephit PCs It is possible for a player to choose to play a mephit, though if the intent is not to have a party of evil PCs then it is recommended that this heroic mephit be different from the stereotype. 2 1 Description 2 Combat 3 Society 3.1 Homelands 4 Appendix 4.1 Appearances 4.2 Further Reading 4.3 External Links 4.4 References 4.5 Connections They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. Breath Weapon [two-actions] (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). your own Pins on Pinterest False Appearance. Discover (and save!) The mephit’s damage reduction improves to 20/magic when in this form. Melee [one-action] claw +9 (agile, finesse), Damage 1d4 slashing and 1d4 cold. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Special Traits. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. Source available on Github. Fast Healing : An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. Ice Mephit from 5e SRD Legal Information. The mephit exhales a 15-foot cone of blinding dust. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. False Appearance. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 … Armor class 11 Hit points 21 (6d6) Ice Mephit. The salt also causes living creatures to be sickened for 3 … Bestiary: Ice Mephit. DnD 5e Monsters › Monster Manual (SRD) Sep 13, 2016 - This Pin was discovered by Miles Dalton. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. An ice mephit can provide an interesting challenge for lower level groups with their frost breath and ability to blend into the icy background. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Arcane Innate Spells DC 17, attack +9; Cantrips (1st) chill touch, ray of frost. When the mephit dies, it explodes in a burst of jagged ice. Small elemental, neutral evil. When the mephit dies, it explodes in a burst of jagged ice. Gamemastering‎ > ‎Monsters & Foes‎ > ‎Monsters (Alphabetical)‎ > ‎Monsters (M)‎ > ‎Mephits‎ > ‎ Mephit, Ice. The cold also causes living creatures to be sickened for 3 rounds. False Appearance. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. They were cold and indifferent, and the most cruel of all the mephits.1 1 History 2 Notable Ice Mephits 3 Appendix 3.1 Appearances 3.2 References 3.3 Connections In the ancient city of Cursrah, ice mephits were found in the kitchens of some nobles, where they were used to keep food chilled.5 Icy-White Eye of the Tempest6 They are also immune to mind-affecting spells and have damage reduction, regeneration, and spell resistance that increases with their master's level. Mephits were extraplanar, outsider creatures similar to imps. It can move at a speed of 10 feet, but it can’t run. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. A searchable D&D 5e creature list. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Contact Info. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam. The mephit exhales a 15-foot cone of smoldering ash. False Appearance. The mephit can’t attack while in lava form but can use other spell-like abilities. Mephits are small elemental creatures from the various planes of Eberron. When the mephit dies, it explodes in a burst of jagged ice. Speed 20 feet, fly 25 feet. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. False Appearance. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. All mephits have the following traits: Age. Ice mephits were mephits composed of air and water. Nov 12, 2018 - This Pin was discovered by Marcus Allemann. Menu. When the mephit dies, it explodes in a burst of jagged ice. Magma Mephit Monster DnD 5E (5th Edition) July 14, 2020 by admin Leave a Comment. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.. False Appearance. That deals 1d4 cold elemental Plane of air This is n't even to their! Even to mention their fly speed, or until its summoner dies, it explodes in the heavy burst jagged! 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